![]() A notable exception is the creation of undead (implemented in Neverwinter Nights as summoning undead), which belongs to the necromancy school. Most summoning spells belong to the conjuration school. (To unsummon a paladin's warhorse, it needs to be assigned to itself using the "assign mount" option in the horse menu.) A paladin's warhorse is not subject to the "one summons" limit, nor does it have an "unsummon" option in its radial menu. The paladin's summon mount feat, while having "summon" in its name, is technically not a summoning. This prevents summoning and killing for the sake of stocking up on items or gold. Unlike standard creatures, summoned creatures tend to have their loot stripped from them. This effect has the side-effect of blocking horse riding for the summoner (until the duration expires or the summoner rests). Summoning spells leave an effect on the summoner, which means that a summoned creature could be unsummoned if the summoner is dispelled. Killing a summoned creature does not grant experience points. This summoned creature counts towards the party size penalty, so it will reduce experience awards for kills. Neverwinter Nights limits characters to a single summon at a time (although certain scripting tricks can get around this) if an additional creature is summoned, the previous summon is unsummoned. ![]() In addition, a creature can be manually unsummoned at any time (by selecting the "Unsummon" option in the creature's radial menu).Ī summoned creature is also unsummoned when its summoner dies. ![]() Most summons have a time limit, after which the creature is returned to the place from which it came (it is unsummoned). A summon is compelled to do the bidding of the one who summoned it. A summon is a creature that was magically drawn from another plane of existence, or simply from the nearby environment. ![]()
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